Abstract
Present models for the evaluation of e-learning suffer from being over simplistic and from – consciously or unconsciously – editing out many of the variables. Many of the models either focus on the technology or rely on ethnographic studies of student satisfaction. The Leonardo Eval3 project took as its starting point existing models of evaluation and examined their fitness for purpose and utility for the evaluation of e-learning. Following tis the project partners developed four new models and tested them in practice. The models were:
- Shaping / decision making model for e-learning
- Customer / client / learning oriented
- Social learning model
- 64 variable grid model
This paper will report on the different models and their use.